The Flying Dutchman

Steer to Shore or be Lost for Eternity

60 Mins 2-8

The Flying Dutchman was cursed to sail for eternity, owing to the arrogance of its Captain Hendrick Van der Decken,  who enraged the Gods when he challenged their storms and said “ I am too good a Seaman to give up and I will sail to Cape of Storms, even if it takes until the end of time!!” and the gods said “So Be It.”

 

On your voyage across the southern coast, your ship crashes into the infamous ghost ship, The Flying Dutchman. Under the brave Captain, Pegleg Pete, you managed to escape onto The Dutchman, before your ship sank.

 

On Borad the Flying Dutchman, Pegleg got obsessed with Van der Decken’s challenge and vowed to sail where Van der Decken failed. All you crew members protested, but Pegleg was a man possessed. He locked up the crew and took it upon himself to reach the Cape of Storms.

Now is your chance to free yourself and steer the ship to safety before you loose track of time and are lost for all eternity in the unending quest.


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Number of Adults


Total charges: 1800

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How it works


You are locked inside a room and the clock starts ticking. You have exactly 1 Hour, to unravel the mystery and escape. The challenge is to break the code, solve some puzzles and find your way out. To add to this room escape excitement you also need to achieve a certain objective, depending on the game you chose. But don’t worry, all you really need to do is be observant and keep those thinking caps on.

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